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You begin with a scene that has only a few materials in it.
Set up the lesson:
You’ll begin by adding textures to the utility containers in the fenced area at the rear of the compound.
Isolate the utility containers:
Now you’re ready to begin creating materials for these objects.
3ds Max Materials Free Download
Apply a basic material to the oil tanks:
Make the oil tanks shiny:
You have used basic material controls, Diffuse color, Specular Level, and Glossiness, to create a simple material that has the appearance of a moderately shiny paint. This completes the material for the oil tanks.
Apply a texture map to the ammunition canister:
Adjust the metal plate mapping:
Clean up the Slate Material Editor interface:
Apply a 3D material to the generators:
You now have a reasonably realistic texture for all of the containers in the utilities area of the compound.
View the entire scene again:
Apply a texture map to the terrain:
Army compound with textured utility containers and terrain
Save your work:
Parent topic:Introduction to Materials and Mapping
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